Molly Lee

Hi! I am a Technology Analyst at Accenture, currently working as a backend software developer for electric vehicles on a client project. I received my Master's of Science in Computer Science from the University of Nebraska-Lincoln in 2020 and my Bachelor's of Arts in Mathematics and Physics in 2016.

My interests include software development, game development, and quantum research. Please see the links below for my Resume, GitHub profile, and Itch.io profile. Check out the rest of my website to see my game development and research projects!


Yggdrasil (Unity C#)

Yggdrasil

Yggdrasil was a game made for Kansas State University’s 4th Annual Game Jam, created by myself and three others. This project was created using the Unity game engine, Blender (for 3D models), and open-licensed textures. In Yggdrasil, the player starts out exploring a cave with only a torch for light. The ultimate goal is to find the tree of life, Yggdrasil, but the player must be wary of challenges and puzzles along the way!

GitHub Link:

https://github.com/rclafferty/Yggdrasil

Roles:

Concept creation, storyboarding, level design, gameplay design, 3D modeling, 3D terrain creation, and UI design

Platform Support:

Windows 10

Controls:

Arrow Keys or WASD to move, (Optional) Xbox controller: Joystick to move

Requires Admin Privileges:

No

Actively Developing:

No

What have I learned from this project?

While developing this game, I learned the basics of 3D game development in Unity, including gameplay design, concept creation, level design, UI design, and storyboarding. I also learned how to create 3D models in blender and design 3D terrains in Unity, which was a very large part of designing our main map for the game.